- Tuned hostility levels down
- Prevent brawling in space
- Tweak menus a bit to allow room for researched items
- Adjustments to weapons
- Adjustments to plant morale
- Fixed a bunch of game crashing bugs
- Complete Sickness redo
- More Sicknesses
- Added a HappyBot
- Removed almost all Double-Fine Sicknesses
- Added the BRAINWORM
- Made Jukebox increase the moral of Characters in the room.
- Event Overhaul
- More Events
- Complete Events overhaul
- New Weapons
- Weapon Activation
- Weapon Overhaul
- Tens of bug fixes. Literally tens
- New Plants
- Creation of main story
- More Technology
- Minor injury system Added (Major and Minor injury split)
- Bug Fixes!
- 2 new O2 Generators!
- 2 new Power Generators!
- A new Jukebox for the Bar!
- Squads! allows for multiple teams of security to handle multiple areas simultaneously
- New Events! none of the same boring ones over and over again.
- Many new sicknesses! be prepared for space dysentery and the dreaded THING!
- Janitors! let them get rid of the dead bodies piling up because doctors are too lazy!
- Better Modability! code changes mean making your characters more easily modded!
- Garden Pods no longer require empty space around them! nomnomnom
- Take your time! Relax, ‘The Big One’ wont be coming until FAR later!
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